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Tekken Tag Tournament



Tekken Tag Tournament

Tekken Tag Tournament (鉄拳タッグトーナメント Tekken Taggu Tōnamento, lit. Iron Fist Tag Tournament) is the fourth installment in the Tekken fighting game series and a spin-off of the main series, focusing on tag team battles. It is not canonical to the Tekken storyline. The game was originally available as an update kit for Tekken 3, running on the same System 12 arcade board. Tekken Tag Tournament was first released on arcades in 1999. It was ported to the PlayStation 2 home console in 2000 (released as a launch title outside Japan), though the PS2 version ran on an enhanced game engine with better graphics, which allowed the characters and stages to appear less angular and more detailed compared to how they used to look in the PS1 Tekken trilogy. The game combines most characters found in both Tekken 3 and Tekken 2.

The game received a sequel 12 years later, Tekken Tag Tournament 2, as well as a remastered for PlayStation 3 version entitled Tekken Tag Tournament HD.


  • 1Story
  • 2Gameplay
  • 3Tekken Tag Tournament HD
  • 4Moves
  • 5Characters
    • 5.1Returning characters
    • 5.2New characters
    • 5.3Cameos
    • 5.4Unlockable characters
  • 6Stages
  • 7Music
  • 8Trophies & Achievements
  • 9Gallery
  • 10Videos
  • 11Trivia
  • 12See Also
  • 13References
  • 14Navigation


Tekken Tag Tournament is a non-canon game, having no storyline. According to Namco, it brought back the characters that did not return to Tekken 3: Baek Doo San, Bruce Irvin, Jun Kazama, and Kunimitsu. Their ages are unchanged from the previous Tekken games. It is more of a compilation of the Tekken series giving fans the opportunity to play as almost every character in the series up to that point, including many of those that had apparently been killed off in the main Tekken storyline. Of all the returning characters, Kazuya Mishima was the most heavily promoted, as he was featured prominently on the game’s cover art and promotional material.


Tekken Tag Tournament was notable for having the largest character roster in the series up to that point, boasting a total of 39 playable characters. 37 characters return from previous installments in the series, and two new characters, Tetsujin, a costume swap of Mokujin, and Unknown, the boss character in this game, were introduced. The most prominent feature is its tag system. A player selects two characters and may tag out between them to utilize special combos and throws. When in Team Battle mode, the fights are also tag fights unless there is one person left on a team where they will fight alone.

Certain pairs of characters, when selected as a tag team, have special intros, win poses, lose poses, Tag Throws and also Netsu ratings. The Netsu ratings affect gameplay, and whether a character ‘liked’, was indifferent to, or ‘disliked’ another, would result in faster or slower ability to gain a damage boost when their partner was damaged. The special intros, win and lose poses are more lore based, and do not directly map onto the Netsu system, though the Netsu system can give hints as to who will have a special interaction. Some special intros can only be seen if the characters are wearing certain costumes.

Tekken Tag Tournament included a mini-game called Tekken Bowl, that challenged the player to use a team of characters to play a bowling game. Depending on the player’s selected character, different attributes would be placed into effect in the mini-game. For example, Bryan Fury has a powerful roll due to his super strength, and he can use a targeting system to make more accurate shots because of his cybernetic enhancements. A physically weaker character like Julia Chang would have a much less powerful strike, but would be easier to control when placing the spin and amount of force on the ball. Yoshimitsu also has a targeting ability, which can control how straight the ball goes, making him one of the easiest to control characters of Tekken Bowl.

The soundtrack of Tekken Tag Tournament was also different from its predecessors, with strong techno and electro vibes.

Complementary pages:

  • Tekken Tag Tournament/Netsu System
  • Tag Throw

Tekken Tag Tournament HD

Tekken Tag Tournament HD (White).png

Tekken Tag Tournament HD is a high-definition update to the original game. It was included in Tekken Hybrid and showcased enhanced graphics and included trophies. This HD re-release, however, removes the “1 on 1” single-player and “1 on 1 VS” game modes from the PS2 version of Tekken Tag Tournament.


List of moves by character that can be performed in Tekken Tag Tournament.

See: Tekken Tag Tournament Moves


Returning characters


(unlockable, costume swap of Roger)


(unlockable, costume swap of Devil)

Anna Williams (TTT)


Armor King - Closeup - Face - Tekken Tag Tournament








Devil (TTT)


Eddy TTT




Gun Jack (TTT)




Hwoa TTT


Jack 2 TTT Portrait




Julia Chang (TTT)


Jun Kazama (TTT)


Unnamed upscaled image x4


King TTT


Kuma TTT




Forest Law (TTT)


Lee TTT-portrait






Mokujin (TTT)

(unlockable, costume swap of Tetsujin)

Nina TTT




Prototype Jack (TTT)


2165245-portrait panda

(unlockable, costume swap of Kuma)

Paul Phoenix (TTT)


Roger (TTT)



(costume swap of Eddy)






Yoshimitsu (TTT)


New characters

Tetsujin Tekken Tag Tournament


Portrait Unknow

(final boss, unplayable in arcade version, unlockable in console version)


  • Crow – seeing in the background after a strike in Tekken Bowl
  • Doctor Bosconovitch – seeing in the background in Tekken Bowl

Unlockable characters


CharacterCondition to unlock
KunimitsuBeating Story Mode one time with a character.
Bruce IrvinBeating Story Mode two times with a different character.
Jack-2Beating Story Mode three times with a different character.
Lee ChaolanBeating Story Mode four times with a different character.
Alex / RogerBeating Story Mode five times with a different character.
Wang JinreiBeating Story Mode six times with a different character.
Kuma II / PandaBeating Story Mode seven times with a different character.
Kazuya MishimaBeating Story Mode eight times with a different character.
OgreBeating Story Mode nine times with a different character.
True OgreBeating Story Mode ten times with a different character.
Prototype JackBeating Story Mode eleven times with a different character.
Mokujin / TetsujinBeating Story Mode twelve times with a different character.
Angel / DevilBeating Story Mode thirteen times with a different character.
UnknownBeating Story Mode fourteen times with a different character.


Ed boy


Hei sta


Hwo sta






King (Stage)


Ttt law B


Ttt law a





Ogre (Stage)


Paul (Stage)


School-1 stage


School-b stage




Xiaoyu (Stage)


Ttt yoshi a


Ttt yoshi b



There were two soundtracks released for TTT, entitled Tekken Tag Tournament Original Soundtrack and Tekken Tag Tournament Direct Audio.

Trophies & Achievements

Main article: Tekken Tag Tournament/Trophies and Achievements


Main article: Tekken Tag Tournament/Gallery


Tekken Tag Tournament Playstation 2 intro.

Tekken Tag Tournament Playstation 2 intro.


Tekken Tag Tournament HD Embu

Tekken Tag Tournament HD Embu

Embu 1

Tekken Tag Tournament HD Embu 2

Tekken Tag Tournament HD Embu 2

Embu 2 featuring the animal fighters of Tekken

Tekken Tag Tournament - Michelle + Julia

Tekken Tag Tournament – Michelle + Julia

A sample gameplay with Michelle Chang and Julia Chang.

Tekken Tag Tournament - Julia + Michelle

Tekken Tag Tournament – Julia + Michelle

Another sample gameplay with Julia Chang and Michelle Chang.


  • Tekken Tag Tournament is notable for these distinctions:
    • It is the only game to feature a licensed car; in this case, the Honda S2000 which is driven by Lee Chaolan in the first arcade intro cutscene.
    • It features the highest amount of participation by the Jack robots so far, being three.
    • The first appearance of the Tekken Bowl Mode.
    • The first Tekken game released for the PlayStation 2.
    • The last game where all of the fighting arenas have no walls.
    • The first game since the original Tekken to have the same stage music in every character’s ending. This is not the case with Unknown’s ending, however.
    • The last game where the character falls into the “arched back” animation if KO’ed while standing since Tekken 2, instead of the standing KO’ed animation from Tekken 3.
    • The first game in the series where players can preview characters’ moves in Practice Mode.
      • This is also the first game where all of the characters’ moves are in their move lists.
    • The last game where characters perform their win poses between rounds.
    • The first game where the fighters can jump up immediately after hitting the ground.
    • The last game where Jin uses Mishima Style Fighting Karate.
    • The last game where screaming no longer echoes when a character is KO’d.
    • The first game where health meters no longer load up before a fight begins.
    • The only game where Mokujin is a costume swap of another character.
    • The first game to feature stages with spectators or background people who are not watching the fight.
  • In this game, all Tekken 3 characters get an alternate version/color scheme of their Player 1 and Player 2 outfits.
  • Marshall Law is the only character missing from this game that would later return in the canonical games.
    • Doctor Bosconovitch and Crow are missing as well, but neither would return in a canonical game. Doctor Bosconovitch would make his return in Tekken Tag Tournament 2.
  • The differences between arcade and home versions are the stages’ backgrounds and the characters’ facial expressions during a battle:
    • The arcade version remains graphically similar to Tekken 3, as both Tekken 3 and Tekken Tag Tournament run on the Namco System 12 arcade hardware.
    • The home version (starting from PlayStation 2) marks the first Tekken game to have characters with facial expressions during a battle, fully modeled stages, animated environments, and having crowds on certain stages, which later apply to post-PlayStation Classic trilogy Tekken games.
    • When fighting True Ogre, the stage background in the home version is no longer blank like in the arcade version.
  • Unknown is the only character in the game to have a CGI ending, all other characters use the in-game graphics.
  • The chain throw combos seen in King’s ending were later installed as an actual chain throw combo in Tekken 5, although all of the moves were based upon existing throws in Tekken Tag.
  • The non-canonical premise of the game may have been inspired by SNK’s The King of Fighters ’98, which similarly ignored series canon for a “dream match” that brought back deceased and obsolete characters.
  • Characters like Alex, Angel, Forest Law, Jun Kazama, Michelle Chang, Ogre, Prototype Jack, True Ogre, and Unknown, would not be playable again until the game’s sequel, Tekken Tag Tournament 2.
  • After this game, Anna Williams, Armor King (replaced by a second Armor King), Baek Doo San, Bruce Irvin, Ganryu, Mokujin (who is replaced by Combot in Tekken 4) and Wang Jinrei would not appear again until Tekken 5. Roger does not make any more playable appearances after this game and is replaced by Roger Jr. in Tekken 5.
  • If the player pairs up Kazuya Mishima and Devil on the same team, they are able to morph into one another instead of tagging out of the fight.
  • Many characters have special before-battle and losing poses if they are paired up with certain characters.
    • For example, Law and Lei lay down on the floor in a comical fashion if they lose.
    • Nina kicks Bryan in the crotch with them both getting into their fighting stances immediately afterward if they lose a match.
  • In before-battle poses, some characters will do things with/to their partner occasionally depending on the leader.[1]
    • For example, when Paul and Kuma are paired, whomever the leader is will do their special attack to the other (Kuma will do his Salmon Hunter move on Paul, and Paul will do his Phoenix Smasher against Kuma).
    • Heihachi will turn Lee over his knee and spank him if paired together.
  • Ling Xiaoyu is the only character in the game to have two endings. It is viewable by beating Arcade mode in her school girl outfit. Xiaoyu also has the most outfits with an additional secret green/orange costume, only obtainable by selecting her with a random select.
  • There are no replays after every round, but after Arcade Mode has been completed, the player will be shown replays from the last round of every match while the word “replay” flashes on the top left of the screen rather than the top right. However, in Tekken Bowl, the word flashes on the bottom left except when a super strike occurs.
  • The stages in this game are the exact same locations from Tekken 3, being set in a different time of day. For example, Lei Wulong’s Hong Kong Street stage took place in the daytime in Tekken 3, but in this game, it takes place at nighttime.
  • Although he is not playable, Doctor Bosconovitch appears as a spectator in Tekken Bowl. He can be “KO’d” by throwing the ball away from the lane towards him, which counts as a miss.
  • In Tekken Bowl, pressing the X button when the shot power bar is at its absolute maximum will result in an “Over Charge.” The character will hang onto the ball when throwing it, sending them sliding down the lane and crashing into the pins in a comedic fashion. This will count as a miss, and the message “Caution: Please do not try this at home” will display.
  • While Tekken Tag Tournament is non-canon, it looks as though it would have taken place during the same time as Tekken 3 since all of the characters that were in that game’s roster, as well as the fighters who last appeared and debuted in Tekken 2 but did not return in 3, have not aged yet.
  • The European instruction manual showing Jin’s biography incorrectly has a picture of Kazuya instead of Jin.[citation needed]
  • This game marked the only appearance on the PlayStation 2 for Kunimitsu, Jack-2, Michelle, Gun Jack, Forest Law, Angel, Ogre, Armor King, Jun Kazama, Devil, Roger and Unknown. Some of these characters do make a cameo in character prologues and endings in other PlayStation 2 games, however.
  • Tekken Tag Tournament is one of the two games in the series to be released with an alternate cover. The Japanese and PAL covers shows a Kazuya’s face alone, while the North American cover shows Kazuya as well as Bryan, Ganryu, Heihachi, Nina, Gun Jack, and Michelle behind him.
  • According to Harada, Sega had attempted to make negotiations with Namco to port Tekken Tag Tournament to the Dreamcast, offering a Virtua Fighter character of their choice for free in the game, but the offer was declined.[2]
  • Tiger Jackson is the only character whose name is not said by the announcer
  • The game originally had a Turbo Mode that was only released in certain events though certain attacks would also launch an opponent high; similar to Tekken 2′s Sky Mode. Oddly, all characters would exclusively use Anna’s intro and win poses.
  • While there is no traditional stage selection, the player is able to select a stage for Practice Mode by hovering over the option on the main menu, holding L2, and tapping R2 up to twenty times depending on the desired stage.
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Pubg Mobile Headshot Config



Pubg Mobile Headshot Config

PlayerUnknown’s Battlegrounds, also known as PUBG, is one of the most popular battle royale games in the world. The mobile version of the game, PUBG Mobile, has gained immense popularity among mobile gamers. One of the key aspects of PUBG Mobile is headshots, which can be a game-changer in any battle. In this article, we’ll take a closer look at the PUBG Mobile headshot config and how it can improve your gameplay.

Before we dive into the details of the headshot config, let’s first understand what headshots are and why they are important. In PUBG Mobile, a headshot is a shot that hits an opponent’s head. Headshots are highly effective as they deal more damage than a regular shot, making it easier to take down enemies in one shot. This is especially important in battle royale games like PUBG Mobile, where every second counts, and the slightest advantage can make all the difference.

Now, let’s talk about the headshot config in PUBG Mobile. The headshot config is a setting that you can adjust in the game’s settings menu. This setting is responsible for controlling the sensitivity of the aiming reticle when you are aiming at an opponent’s head. The higher the sensitivity, the easier it is to aim for the head, and the lower the sensitivity, the harder it is.

The headshot config is divided into two settings: one for the hip fire mode, and one for the scope mode. The hip fire mode is when you are not aiming down the sights of your weapon, and the scope mode is when you are. You can adjust the sensitivity of both modes separately to suit your gameplay style.

To access the headshot config, open the game’s settings menu and select the “Sensitivity” option. Here, you’ll see two options for “Camera” and “ADS.” Camera controls the sensitivity for hip fire mode, and ADS controls the sensitivity for scope mode. You can adjust the sensitivity of both settings by sliding the bars to the left or right. The higher the value, the more sensitive the aiming reticle will be when aiming for the head.

It’s worth noting that finding the right sensitivity settings for your gameplay style may take some trial and error. We recommend starting with a moderate sensitivity and gradually increasing it until you find a setting that works for you. Also, keep in mind that different weapons have different recoil patterns and may require different sensitivity settings.

In conclusion, the headshot config in PUBG Mobile can greatly improve your gameplay by making it easier to aim for the head and take down enemies quickly. By adjusting the sensitivity settings to your liking, you can find a setting that suits your gameplay style and helps you become a better player. So, experiment with the settings, practice, and keep improving your skills to become a pro at PUBG Mobile.

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Free Fire Graphics



Free Fire Graphics

Free Fire is one of the most popular battle royale games available on mobile devices today. It has garnered a massive player base, thanks to its addictive gameplay, unique features, and outstanding graphics. In this article, we will be discussing the graphics of Free Fire in detail and how they contribute to the game’s success.

Free Fire graphics are among the best in the mobile gaming industry, thanks to the game’s development team’s efforts. The game’s graphics are not only visually appealing, but they are also optimized for the low-end mobile devices, which makes it accessible to a wider audience. The game’s graphics engine provides a seamless gaming experience, and players can enjoy smooth gameplay with no lag or frame rate drops.

One of the standout features of Free Fire graphics is its attention to detail. The game’s environments are meticulously designed, and every element in the game feels like it belongs in the world. The game’s terrain, buildings, and objects are all created to look and feel like they belong in the game’s universe. Additionally, the game’s characters are designed to be unique and customizable, allowing players to create their own personalized gaming experience.

Another important aspect of Free Fire graphics is its lighting and special effects. The game’s lighting system is dynamic, meaning that it changes depending on the time of day and the weather conditions in the game. This creates a more immersive gaming experience for the players, as they can feel like they are actually in the game’s world. The game’s special effects, such as explosions and gunfire, are also impressive and add to the game’s overall immersion.

One of the most significant factors contributing to Free Fire’s graphics success is its accessibility. The game can be played on most mobile devices, regardless of their processing power or graphics capabilities. This means that a wider audience can enjoy the game’s impressive graphics, contributing to the game’s popularity.

In conclusion, Free Fire’s graphics are undoubtedly one of the game’s standout features. The game’s graphics engine provides a seamless gaming experience, and the attention to detail in the game’s environments and characters is impressive. The lighting and special effects also add to the game’s immersion, and the game’s accessibility means that a wider audience can enjoy the graphics. Overall, Free Fire graphics are a significant factor in the game’s success, and it’s no wonder that the game has become one of the most popular mobile battle royale games available today.

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Gta 3 Graphics



Gta 3 Graphics

Grand Theft Auto 3, released in 2001, was a groundbreaking game that revolutionized the open-world gaming genre. One of the most significant aspects of the game was its graphics, which were a significant improvement over its predecessors. The game’s graphics were ahead of its time, making it one of the best-looking games of its era.

The game’s graphics were powered by RenderWare, a powerful game engine developed by Criterion Software. RenderWare allowed the game to have a more realistic and detailed world than its predecessors. The game featured a vast open-world environment that was richly detailed, with detailed textures and well-designed buildings and vehicles. The game’s graphics were also optimized for a wide range of hardware configurations, making it accessible to a larger audience.

One of the game’s most impressive graphical features was its lighting system. The game’s lighting was dynamic, with shadows that moved and changed depending on the position of the sun. The game’s weather system was also impressive, with realistic rain, fog, and even snow. The game’s day and night cycle was also a first for the series, adding a level of immersion to the game that was previously absent.

The game’s character models were also impressive, with detailed facial expressions and realistic animations. The game’s main character, Claude, was well-designed, with realistic clothing and well-animated movements. The game’s other characters were also well-designed, with unique looks and personalities.

The game’s vehicles were also a significant improvement over its predecessors. The game featured a wide range of vehicles, including cars, trucks, motorcycles, and boats. The vehicles were well-designed, with detailed textures and realistic physics. The game’s driving mechanics were also improved, with more responsive controls and better handling.

Grand Theft Auto 3’s graphics were not without their flaws, however. The game suffered from some graphical glitches, such as pop-in and texture flickering. The game also suffered from a limited draw distance, with objects and buildings appearing only when the player was close enough. These issues were minor, however, and did not detract from the game’s overall graphical quality.

In conclusion, Grand Theft Auto 3’s graphics were a significant improvement over its predecessors, with a well-designed world, impressive lighting system, and realistic character models and vehicles. The game’s graphics were ahead of its time and contributed to its success and lasting legacy in the gaming industry.

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