Tekken 3 is a 3D fighting game developed and released by Namco on March 20, 1997. It was originally made for Namco’s own proprietary System 12 arcade hardware, an upgrade from their prior PS1-based System 11 boards.
The game is set nineteen years after the events of Tekken 2, in which Heihachi Mishima defeated his own son Kazuya in the second “King of Iron Fist” martial arts tournament in order to reclaim his position as head of the powerful Mishima Zaibatsu. Tekken 3’s plot centers around new character Jin Kazama, the orphaned son of Kazuya and Jun Kazama who has been trained by Heihachi over the last four years to fight in “The King of Iron Fist Tournament 3”. However, Heihachi plans to use Jin and the other tournament participants as bait to lure out an ancient immortal being known as Ogre, believing he can harness the creature’s power to further strengthen his own organization.
A console port of the arcade version was released exclusively for PlayStation in 1998. In addition to various audiovisual and gameplay changes, the console version adds two new unlockable characters and game modes, including a beat-’em-up called “Tekken Force” and the volleyball-inspired “Tekken Ball”.
Tekken 3 was later used as the basis for the 1999 spin-off title Tekken Tag Tournament, which adds a tag team mechanic and restores most of the characters featured in prior Tekken entries.
Tekken 3 follows the same general control setup and fighting gameplay established by prior Tekken entries. The game uses eight-way directional controls and four buttons (as opposed to the six-button setup commonly used by Street Fighter and its derivatives), with each button roughly corresponding to one of the player character’s limbs: Left Punch, Right Punch, Left Kick and Right Kick. By performing specific sequences of directional and button inputs, players can execute advanced character-specific fighting techniques, or link together successive strikes to form combo attacks.
All characters can execute grapple throws which cannot be blocked by an opponent and usually deal significant damage. Typically these throw moves must be performed at very close range, though there are a few exceptions. A character on the receiving end of a grapple can potentially cancel their opponent’s grapple by performing a certain timed input accordingly, such as pressing Left Punch or Right Punch at the moment the grapple is initiated.
The 3D movement system has been completely revamped for Tekken 3 and plays a much more important role compared to previous Tekken titles. Players can now side-step into and out of the background in order to avoid an opponent’s attacks and potentially set up their own counter-attack.
The original arcade version of Tekken 3 features eighteen unique playable characters, as well as the three clone characters Anna, Tiger and Panda that appear as alternate costumes for Nina, Eddy and Kuma respectively. Only ten characters are available upon the arcade hardware’s initial activation: Jin, Forest, Hwoarang, Eddy, Xiaoyu, Paul, Nina, King, Yoshimitsu and Lei. The remaining hidden characters are time-locked, each one becoming available in succession after the machine has been in operation for a specified length of time.
The home console version has different requirements for unlocking the hidden characters as specified below. This version also makes Anna a unique character with her own moveset and adds two brand-new hidden characters, Gon and Dr. Bosconovitch.
- Jin Kazama: The son of Kazuya Mishima and Jun Kazama, he practices a blend of both parents’ fighting styles in an effort to win the new Tekken tournament and take revenge against Ogre for the death of his mother four years prior.
- Forest Law: After some friendly encouragement from Paul, Marshall Law’s son enters the tournament in order to prove his strength to both his father and himself.
- Hwoarang: The brash student of Taekwondo master Baek Doo San who enters the tournament after Baek is attacked by Ogre. His self-proclaimed rivalry with Jin also drives him to participate.
- Eddy Gordo: An escaped convict and capoeira master. He enters the tournament with the goal of using the Mishima Zaibatsu’s considerable resources against the criminal organization that murdered his wealthy father.
- Ling Xiaoyu: The spunky teenage student of Wang Jinrei who has been promised her own theme park by Heihachi if she wins the tournament.
- Panda: A domesticated female giant panda trained by Heihachi to be Xiaoyu’s bodyguard, Panda is also frequently the object of Kuma’s unwanted affections. She is an alternate costume for Kuma and shares his full moveset.
- Julia Chang: The adopted daughter of Michelle Chang enters the tournament in search of her missing mother, who disappeared shortly after traveling to Japan to meet with Heihachi. She is unlocked by completing Arcade Mode with two characters, or by starting 150 matches.
- Mokujin: Ogre’s appearance also brings this two-thousand-year-old wooden training dummy to life which randomly copies other fighters’ styles. It is unlocked by completing Arcade Mode with four characters, or by starting 250 matches.
- Bryan Fury: A sadistic cyborg with his own unique kickboxing style who sneaks into the tournament while targeting Yoshimitsu and Dr. Bosconovitch. He is unlocked by completing Arcade Mode with six characters, or by starting 350 matches.
- Ogre: The immortal “God of Fighting” responsible for the disappearances of several of the world’s strongest martial artists, and the initial form of the game’s final boss. He is unlocked by completing Arcade Mode with eight characters, or by starting 450 matches.
- True Ogre: After being defeated once, Ogre transforms into a hulking gargoyle-like creature and gains the ability to fly and spew fire. He is unlocked by completing Arcade Mode with nine characters, or by starting 500 matches.
- Tiger Jackson: This funky capoeira fighter was an unused character concept for Eddy that lives on as one of his alternate costumes. He is unlocked by completing Arcade Mode with sixteen characters and then pressing Triangle or Start when selecting Eddy. Alternatively, start 600 matches.
- Gon: A special guest character exclusive to the console version and licensed from the manga of the same name, Gon is a small dinosaur of indeterminate species. He is unlocked by defeating Gon in Tekken Ball Mode or Arcade Mode as a random opponent. Alternatively, earn a first place high score in Time Attack or Survival Mode and enter “GON” as your name, or start 650 matches, or complete Arcade Mode with Dr. Bosconovitch.
- Dr. Bosconovitch: The second of the two console-exclusive characters is an elderly scientist with a highly unorthodox fighting style in which he constantly falls over. He is unlocked by completing Tekken Force Mode four times and then defeating Dr. Bosconovitch in a special encounter. Alternatively, start 700 matches.
Tekken 3 retains nine characters from the rosters of previous entries. However, King and Kuma are technically new characters with the same name and basic movesets as their predecessors from Tekken and Tekken 2.
- Paul Phoenix: A hot-headed American judo expert driven to be the world’s number-one martial artist. After narrowly losing the previous Tekken tournament, he’s determined to win the third.
- Nina Williams: An assassin who failed to kill Kazuya during the last tournament and was subsequently forced into cryogenic sleep for fifteen years, afflicting her with amnesia. Now controlled by Ogre, she is compelled to eliminate Jin.
- King: After the original King was killed by Ogre, his old wrestling rival Armor King decided to train a former resident of King’s orphanage to become his replacement. The new King enters the tournament to test his skills and avenge his namesake.
- Yoshimitsu: The enigmatic leader of the Manji ninja clan seeks a cure for his ailing friend Dr. Bosconovitch in the form of Ogre’s blood, leading him to participate in the new tournament.
- Lei Wulong: An overzealous “super cop” from Hong Kong investigating the disappearances of prominent martial artists worldwide. His search eventually leads him straight to Heihachi’s tournament.
- Kuma: The son of the original Kuma has been similarly trained by Heihachi to be his personal pet bear and bodyguard. He is unlocked by completing Arcade Mode once, or by starting 100 matches.
- Gun Jack: An upgraded version of the “Jack” line of combat robots manufactured by the Mishima Zaibatsu. He is unlocked by completing Arcade Mode with three characters, or by starting 200 matches.
- Anna Williams: When she discovered her sister Nina had been placed into suspended animation, Anna requested the same procedure for herself. Unlike Nina, Anna retained her memory and wishes to reignite their sibling rivalry by fighting Nina in the tournament. She is unlocked by completing Arcade Mode with five characters, or by starting 300 matches.
- Heihachi Mishima: The ruthless head of the Mishima Zaibatsu and orchestrator of “The King of Iron Fist Tournament 3” is also the game’s penultimate boss. He is unlocked by completing Arcade Mode with seven characters, or by starting 400 matches.
In addition to standard Arcade and Versus modes of play, the home console version of Tekken 3 contains several modes not present in the arcade version.
(1 or 2 players) A mode in which players form teams composed of multiple fighters, with the goal of defeating all of the opposing team’s fighters in succession. Each player can also choose their total number of team members, up to a maximum of eight fighters per player. The winner of each match regains a small amount of health.
(1-player only) A time attack version of Arcade Mode where players race against the clock to achieve the shortest time to completion. Difficulty, time limit and total number of rounds cannot be altered in this mode, and there is no option to switch to a different character after continuing.
(1-player only) A survival mode in which players attempt to defeat as many CPU opponents as possible on a single health bar. Each match consists of a single round, and the player character regains a small amount of health after defeating each opponent. The game ends when the player character’s health is depleted. Difficulty, time limit and total number of rounds cannot be altered in this mode.
(1 or 2 players) A minigame inspired by volleyball or dodgeball where direct attacks between characters deal no damage. Instead players must use a large ball to deal damage, either by landing the ball on the ground inside the opponent’s half of the court, or by striking the opponent with the ball. Player attacks that connect with the ball will “charge” it with damage, with successive strikes increasing the ball’s charge. The ball’s speed also increases along with its total charge. When fully charged, the ball catches fire and will deal heavy damage to any player it strikes.
The damage dealt by the ball also depends on the type of ball used: the Beach Ball deals 60% of damage from attacks, the Gum Ball deals 80%, and the Iron Ball deals full damage.
This mode is unlocked by completing Arcade Mode with all ten of the game’s non-hidden characters (Jin, Forest, Hwoarang, Eddy, Xiaoyu, Paul, Nina, King, Yoshimitsu and Lei), or by starting 550 matches.
(1-player only) A belt-scrolling-style beat-’em-up consisting of four stages. After selecting a character, players fight through waves of unarmed Tekken Force soldiers across four stages. Each stage ends with a boss fight against one of the playable roster of fighters, which vary depending upon the player’s chosen character.
Heihachi is typically the final boss unless Mokujin is chosen as the player character, who fights a copy of himself as the boss in every stage.
(1 or 2 players) Players can practice without time or health limits here, either against a customizable AI opponent or a second player. This mode includes a “combo training” feature for learning certain characters’ lengthier combo attack strings.
Any unlocked pre-rendered cutscenes can be replayed here, including each character’s unique ending cutscene.
Once all cutscenes have been unlocked, additional options will appear; the first is a music player containing both the Tekken 3 arcade and console version soundtracks. A second new option allows cutscenes from the previous two Tekken titles to be replayed through this menu by inserting their respective discs.
Theater Mode is unlocked by completing Arcade Mode with all ten of the game’s non-hidden characters (Jin, Forest, Hwoarang, Eddy, Xiaoyu, Paul, Nina, King, Yoshimitsu and Lei), or by starting 750 matches.
Following the events of Tekken 2, Heihachi Mishima reclaimed his position as CEO of the Mishima Zaibatsu and established the “Tekken Force,” a private army dedicated to safeguarding the Zaibatsu’s interests. Under Heihachi’s direction, the formidable Tekken Force has also claimed responsibility for quelling numerous small-scale conflicts across the globe, ultimately ushering in a new era of world peace.
Fifteen years after the second King of Iron Fist tournament, Heihachi receives a report that an entire squadron of Tekken Force soldiers has been wiped out while excavating a Mexican ruin. The report only describes the lone attacker as a powerful “Fighting God” or an “Ogre”. Heihachi personally travels to the site and catches a brief glimpse of the mysterious entity before it disappears. Witnessing Ogre’s power first-hand reignites Heihachi’s dreams of world conquest, and he resolves to bring the creature under his control. Soon afterward, various martial arts masters around the world begin disappearing, and Heihachi becomes convinced of Ogre’s involvement.
Meanwhile, Jun Kazama has been living a quiet life in Yakushima with her son Jin, who was fathered by Kazuya Mishima at some point during the last tournament. Upon Ogre’s awakening, Jun begins to sense the creature’s malevolent presence slowly drawing closer to her location. Realizing that Ogre is targeting herself and possibly Jin, Jun informs her son about the impending threat and instructs him to go straight to Heihachi if anything should happen to her. Sometime after Jin’s fifteenth birthday, Ogre does indeed appear at their home. Jin attempts to defend his mother against Ogre, but the powerful being easily brushes him aside, knocking him unconscious.
When Jin reawakens he finds his home burned, and his mother is missing and most likely dead. Following Jun’s final wishes, a vengeful Jin seeks out Heihachi and tells him everything about his parentage and Ogre’s attack. The teenager begs his grandfather to train him in the ways of Mishima-style karate in order to become strong enough to face Ogre again, and Heihachi accepts Jin as his newest student.
Four years later, Jin has grown into an impressive fighter and master of the Mishima style. On Jin’s nineteenth birthday, “The King of Iron Fist Tournament 3” is announced, and Jin prepares for his upcoming battle against Ogre. However, he is unaware that Heihachi is simply using him and the rest of the competitors as bait to draw out Ogre for his own ends.
Eventually the tournament leads to a final confrontation between Jin and Ogre at an ancient temple, but not before Paul Phoenix makes his way to the final match and defeats Ogre himself. Confident that he will be declared the winner of the tournament, Paul leaves the temple; however, Ogre subsequently transforms into an even more powerful “true” version of himself, and the tournament continues. Jin reaches True Ogre and a vicious fight ensues in which Jin finally emerges as the victor, causing the monstrous creature to dissolve in a flash of light.
Moments after True Ogre’s defeat, Jin is gunned down by a Tekken Force squad led by Heihachi who, no longer needing Jin, personally fires a final handgun round into his grandson’s head. However, Jin is immediately revived by the Devil Gene he inherited from his father Kazuya. In his new Devil form, Jin makes quick work of the soldiers before turning his attention to Heihachi and smashing him head-first through the stone temple’s outer wall, causing Heihachi to plunge to the temple grounds far below. Still not finished, Jin jumps out after him and sprouts black feathery wings in mid-air before diving straight down and smashing Heihachi into the ground. He then flies off into the moonlit night, leaving his bewildered grandfather staring after him.
- Tiger Dojo Tokyo
- Taekwondo Dojo
- Martial Arts Dojo
- Grassy Land
- Laboratory Courtyard
- Hong Kong Street
- Mexican Temple
- Junky Mansion
- Beach Island
The official Tekken 3 soundtrack list:
- Track 1 Attract Movie 0:23
- Track 2 Attract EMBU 1:02
- Track 3 Character Select 0:47
- Track 4 Paul Phoenix 3:45
- Track 5 Forest Law 3:48
- Track 6 Lei Wulong 3:45
- Track 7 King 2:43
- Track 8 Yoshimitsu 4:04
- Track 9 Nina Williams 3:33
- Track 10 Hwoarang 3:10
- Track 11 Ling Xiaoyu 3:41
- Track 12 Eddy Gordo 3:27
- Track 13 Jin Kazama 4:02
- Track 14 Hidden Characters 3:19
- Track 15 Heihachi Mishima 3:39
- Track 16 Ogre 3:23
- Track 17 Continue? 0:36
- Track 18 Game Over 0:06
- Track 19 Staff Roll 1:16
Pubg Mobile Headshot Config
PlayerUnknown’s Battlegrounds, also known as PUBG, is one of the most popular battle royale games in the world. The mobile version of the game, PUBG Mobile, has gained immense popularity among mobile gamers. One of the key aspects of PUBG Mobile is headshots, which can be a game-changer in any battle. In this article, we’ll take a closer look at the PUBG Mobile headshot config and how it can improve your gameplay.
Before we dive into the details of the headshot config, let’s first understand what headshots are and why they are important. In PUBG Mobile, a headshot is a shot that hits an opponent’s head. Headshots are highly effective as they deal more damage than a regular shot, making it easier to take down enemies in one shot. This is especially important in battle royale games like PUBG Mobile, where every second counts, and the slightest advantage can make all the difference.
Now, let’s talk about the headshot config in PUBG Mobile. The headshot config is a setting that you can adjust in the game’s settings menu. This setting is responsible for controlling the sensitivity of the aiming reticle when you are aiming at an opponent’s head. The higher the sensitivity, the easier it is to aim for the head, and the lower the sensitivity, the harder it is.
The headshot config is divided into two settings: one for the hip fire mode, and one for the scope mode. The hip fire mode is when you are not aiming down the sights of your weapon, and the scope mode is when you are. You can adjust the sensitivity of both modes separately to suit your gameplay style.
To access the headshot config, open the game’s settings menu and select the “Sensitivity” option. Here, you’ll see two options for “Camera” and “ADS.” Camera controls the sensitivity for hip fire mode, and ADS controls the sensitivity for scope mode. You can adjust the sensitivity of both settings by sliding the bars to the left or right. The higher the value, the more sensitive the aiming reticle will be when aiming for the head.
It’s worth noting that finding the right sensitivity settings for your gameplay style may take some trial and error. We recommend starting with a moderate sensitivity and gradually increasing it until you find a setting that works for you. Also, keep in mind that different weapons have different recoil patterns and may require different sensitivity settings.
In conclusion, the headshot config in PUBG Mobile can greatly improve your gameplay by making it easier to aim for the head and take down enemies quickly. By adjusting the sensitivity settings to your liking, you can find a setting that suits your gameplay style and helps you become a better player. So, experiment with the settings, practice, and keep improving your skills to become a pro at PUBG Mobile.
Free Fire Graphics
Free Fire is one of the most popular battle royale games available on mobile devices today. It has garnered a massive player base, thanks to its addictive gameplay, unique features, and outstanding graphics. In this article, we will be discussing the graphics of Free Fire in detail and how they contribute to the game’s success.
Free Fire graphics are among the best in the mobile gaming industry, thanks to the game’s development team’s efforts. The game’s graphics are not only visually appealing, but they are also optimized for the low-end mobile devices, which makes it accessible to a wider audience. The game’s graphics engine provides a seamless gaming experience, and players can enjoy smooth gameplay with no lag or frame rate drops.
One of the standout features of Free Fire graphics is its attention to detail. The game’s environments are meticulously designed, and every element in the game feels like it belongs in the world. The game’s terrain, buildings, and objects are all created to look and feel like they belong in the game’s universe. Additionally, the game’s characters are designed to be unique and customizable, allowing players to create their own personalized gaming experience.
Another important aspect of Free Fire graphics is its lighting and special effects. The game’s lighting system is dynamic, meaning that it changes depending on the time of day and the weather conditions in the game. This creates a more immersive gaming experience for the players, as they can feel like they are actually in the game’s world. The game’s special effects, such as explosions and gunfire, are also impressive and add to the game’s overall immersion.
One of the most significant factors contributing to Free Fire’s graphics success is its accessibility. The game can be played on most mobile devices, regardless of their processing power or graphics capabilities. This means that a wider audience can enjoy the game’s impressive graphics, contributing to the game’s popularity.
In conclusion, Free Fire’s graphics are undoubtedly one of the game’s standout features. The game’s graphics engine provides a seamless gaming experience, and the attention to detail in the game’s environments and characters is impressive. The lighting and special effects also add to the game’s immersion, and the game’s accessibility means that a wider audience can enjoy the graphics. Overall, Free Fire graphics are a significant factor in the game’s success, and it’s no wonder that the game has become one of the most popular mobile battle royale games available today.
Gta 3 Graphics
Grand Theft Auto 3, released in 2001, was a groundbreaking game that revolutionized the open-world gaming genre. One of the most significant aspects of the game was its graphics, which were a significant improvement over its predecessors. The game’s graphics were ahead of its time, making it one of the best-looking games of its era.
The game’s graphics were powered by RenderWare, a powerful game engine developed by Criterion Software. RenderWare allowed the game to have a more realistic and detailed world than its predecessors. The game featured a vast open-world environment that was richly detailed, with detailed textures and well-designed buildings and vehicles. The game’s graphics were also optimized for a wide range of hardware configurations, making it accessible to a larger audience.
One of the game’s most impressive graphical features was its lighting system. The game’s lighting was dynamic, with shadows that moved and changed depending on the position of the sun. The game’s weather system was also impressive, with realistic rain, fog, and even snow. The game’s day and night cycle was also a first for the series, adding a level of immersion to the game that was previously absent.
The game’s character models were also impressive, with detailed facial expressions and realistic animations. The game’s main character, Claude, was well-designed, with realistic clothing and well-animated movements. The game’s other characters were also well-designed, with unique looks and personalities.
The game’s vehicles were also a significant improvement over its predecessors. The game featured a wide range of vehicles, including cars, trucks, motorcycles, and boats. The vehicles were well-designed, with detailed textures and realistic physics. The game’s driving mechanics were also improved, with more responsive controls and better handling.
Grand Theft Auto 3’s graphics were not without their flaws, however. The game suffered from some graphical glitches, such as pop-in and texture flickering. The game also suffered from a limited draw distance, with objects and buildings appearing only when the player was close enough. These issues were minor, however, and did not detract from the game’s overall graphical quality.
In conclusion, Grand Theft Auto 3’s graphics were a significant improvement over its predecessors, with a well-designed world, impressive lighting system, and realistic character models and vehicles. The game’s graphics were ahead of its time and contributed to its success and lasting legacy in the gaming industry.
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